CHIMERA-05 | Blender Short Film

Full-cycle animation project based in futuristic Mars, created as a concept for a video game location, with a focus on environment and asset creation. All aspects were created by myself in Blender, ZBrush, and Substance Painter, except for a few image textures (listed below).
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Backstory: In 2050, the first humans reached Mars and a self-sustaining colony was established within the Hellas Planitia crater.
Decades of research led to the discovery of alien biological material in subsurface glacier deposits; this inspired a project
to create a human-alien hybrid capable of withstanding the Martian environment. A threat classification system was
established where planetary names denote the containment risks relating to each type of hybrid (e.g. U-05/Jupiter for
maximum volatility).
In the present day of 2080, the protagonist is a Systems Engineer who manages the security and integration of all
containment units; he has access to these units from his house, with U-05 located directly underneath.
The master key to access the containment units is embedded subdermally within a tattoo of the solar system, which also
has glowing components to indicate the status of each unit. When active, it allows the protagonist to magnetically attract
the corresponding planetary model from the residential display to his hand; this will initiate the access sequence to the
desired bunker.
The R&D team (housed in adjoining pods) has begun working on a volatile fifth prototype, Chimera-05. This hybrid will
break containment during the cutscene, forcing the protagonist to secure the threat. The subsequent game will revolve
around the player’s need to manage the escalating crisis. The interior contains elements of a mid-century modern style,
referencing humanity’s first reach for the stars (e.g. the 1957-1969 Space Race) while providing psychological comfort for
the inhabitants isolated from Earth.
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EXTERNAL ASSETS (Image textures):
- Day and Night, 1938 - M.C. Escher - https://www.wikiart.org/en/m-c-escher/day-and-night
- Puddle, 1952 - M.C. Escher - https://www.wikiart.org/en/m-c-escher/puddle
- Solarsystemscope.com - https://www.solarsystemscope.com/textures/download/8k_jupiter.jpg
- Solarsystemscope.com - https://www.solarsystemscope.com/textures/download/8k_sun.jpg

Final Animation

Sketches (Ideation)

Sketches (Ideation)

Sketches (Final)

Sketches (Final)

Martian landscape with sun rising

Martian landscape with sun rising

Building in landscape

Building in landscape

Scales rise with the sun (top)

Scales rise with the sun (top)

Scale mechanism (side)

Scale mechanism (side)

Bedroom

Bedroom

Stairs to lounge room

Stairs to lounge room

View from kitchen/dining and animated solar system model

View from kitchen/dining and animated solar system model

Scale roof (background) and animated solar system model (foreground)

Scale roof (background) and animated solar system model (foreground)

Stairs to lounge room alongside aeroponics room

Stairs to lounge room alongside aeroponics room

Landing alongside lounge

Landing alongside lounge

View from lounge room

View from lounge room

Rec room (with snooker table)

Rec room (with snooker table)

Mechanism to unlock bunker (planetary model reacts with subdermal master key)

Mechanism to unlock bunker (planetary model reacts with subdermal master key)

Cryogenic assault rifle

Cryogenic assault rifle