Breakdowns and descriptions behind the creation of an animation "CHIMERA-05" set in a futuristic Mars colony. Created using Blender (including several BPython scripts for procedural solar system generation etc.), ZBrush, and Substance Painter.
ASSETS NOW AVAILABLE FOR DOWNLOAD:
- Lounge chair + ottoman
- Glass coffee table
- Beanbags + blanket + carpet
- Barstool
- Snooker table + cue + balls
The glass has a faint grain embedded for subtle variation. The wooden texture uses greyscale noise alphas and dirt generators as a grunge pass. A wood grain alpha is then overlayed with brown and black colour gradients.
The metallic sections utilise concrete and grunge alphas to create variation, as well as subtle scratches. The leather has a black base combined with a cells alpha to simulate a cracked appearance.
The blanket consists of a simple weave alpha combined with a hexagonal pattern, overlayed with a
scratched alpha. The beanbags have a base colour of black, followed by a faint brown and blue gradient using perlin noise and cloud greyscale masks.
A green texture with faint mottled variation was created for the snooker table. The metallic features have a
base of anisotropic noise combined with a brushed linear finish, with a faint directional warp using a
black-and-white spots noise type.
The spices within the jars were created by distributing mesh instances through the volume with geometry nodes.