CHIMERA-05 Project Breakdown

Breakdowns and descriptions behind the creation of an animation "CHIMERA-05" set in a futuristic Mars colony. Created using Blender (including several BPython scripts for procedural solar system generation etc.), ZBrush, and Substance Painter.
ASSETS NOW AVAILABLE FOR DOWNLOAD:
- Lounge chair + ottoman
- Glass coffee table
- Beanbags + blanket + carpet
- Barstool
- Snooker table + cue + balls

Alien artefact, laptop and camera are reused from a previous project

Alien artefact, laptop and camera are reused from a previous project

Eames lounge chair and Noguchi coffee table

Eames lounge chair and Noguchi coffee table

Artwork in background: Puddle by M.C. Escher

Artwork in background: Puddle by M.C. Escher

The glass has a faint grain embedded for subtle variation. The wooden texture uses greyscale noise alphas and dirt generators as a grunge pass. A wood grain alpha is then overlayed with brown and black colour gradients.

The metallic sections utilise concrete and grunge alphas to create variation, as well as subtle scratches. The leather has a black base combined with a cells alpha to simulate a cracked appearance.

Bean bags with blanket alongside a telescope

Bean bags with blanket alongside a telescope

Shafts of light enter the space through tilting panels.

Shafts of light enter the space through tilting panels.

Physics simulations were used to create the initial shape of the beanbags and blanket, then manual adjustments were made.

Physics simulations were used to create the initial shape of the beanbags and blanket, then manual adjustments were made.

The blanket consists of a simple weave alpha combined with a hexagonal pattern, overlayed with a
scratched alpha. The beanbags have a base colour of black, followed by a faint brown and blue gradient using perlin noise and cloud greyscale masks.

Snooker table in rec room, alongside the beanbags zone

Snooker table in rec room, alongside the beanbags zone

A green texture with faint mottled variation was created for the snooker table. The metallic features have a
base of anisotropic noise combined with a brushed linear finish, with a faint directional warp using a
black-and-white spots noise type.

The brick wall texture in the kitchen area consists of noise/grunge maps, as well as fractal sum alphas and directional scratches.

The brick wall texture in the kitchen area consists of noise/grunge maps, as well as fractal sum alphas and directional scratches.

Spices (and other jar-based goods) in the kitchen

Spices (and other jar-based goods) in the kitchen

The spices within the jars were created by distributing mesh instances through the volume with geometry nodes.

View from kitchen/dining with floating planetary model.

View from kitchen/dining with floating planetary model.