A detailed 3D model and texture study of an ornate sundial compass, with a focus on recreating the complex engraving patterns in a stylised, atmospheric setting.
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This piece was heavily inspired by the "Urania Propitia Sundial Compass" from the Hemisferium collection; however, this remains a personal project and is not affiliated with the company.
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Modelling: Base shape created in Maya, high-poly details sculpted/carved in Blender.
Texturing: Substance Painter (Focus on PBR workflow, with roughness variation, deep patina, and subtle edge polishing).
Rendering: Blender Cycles (Featuring customised volumetric lighting and a procedural ripple effect for the reflections).
Video: focus shift on glass elements