Lizard characters (rigged and textured)

Three reptilian characters to be utilised in a larger animation project

Character #1: Gecko (wireframe -> solid shading -> material -> render)

Character #2: Skink (wireframe -> solid shading -> material -> render)

Character #3: Horned Lizard (wireframe -> solid shading -> material -> render)

Eye texture (used for all three characters) created in substance painter, with four different variations to create an animated sequence of image textures (dilation -> constriction).

A morphing effect between the reptiles was created after several iterations. While it was not used in the final animation sequence, it was a beneficial learning experience.

Research (gecko -> skink -> horned lizard)

Research (gecko -> skink -> horned lizard)

Research (details e.g. scales, spikes)

Research (details e.g. scales, spikes)

Sketches (characters -> environments)

Sketches (characters -> environments)