Three reptilian characters to be utilised in a larger animation project
Character #1: Gecko (wireframe -> solid shading -> material -> render)
Character #2: Skink (wireframe -> solid shading -> material -> render)
Character #3: Horned Lizard (wireframe -> solid shading -> material -> render)
Eye texture (used for all three characters) created in substance painter, with four different variations to create an animated sequence of image textures (dilation -> constriction).
A morphing effect between the reptiles was created after several iterations. While it was not used in the final animation sequence, it was a beneficial learning experience.