Forest Log (Procedural Texture)

Part of a larger animation project in a rainforest environment

Shader nodes in Blender were utilised to create a procedural normal map, and a height map for additional, non-destructive detail.

Shader nodes in Blender were utilised to create a procedural normal map, and a height map for additional, non-destructive detail.

The texture itself includes variation in roughness and colour to create a non-uniform, organic surface. The lighting can be adjusted to change the effect and intensity of the crevices and ridges along the surface of the log.

The texture itself includes variation in roughness and colour to create a non-uniform, organic surface. The lighting can be adjusted to change the effect and intensity of the crevices and ridges along the surface of the log.

Log end (work-in-progress)

Log end (work-in-progress)

Initial set-up and early-stage version

Initial set-up and early-stage version