Underwater Scene

Composition:
- A plane with shader nodes for 1: sand texture and ridges, 2: caustic effect.
- Cube with shader nodes (principled volume and volume absorption) to simulate underwater visibility.
- A plane was subdivided, random faces deleted, and positioned in front of a spotlight to create the sun rays. The diffuse and glossy influences in light settings were set to 0 to remove the shadow.

Final Render

Final Render

Before render

Before render

Overall set-up

Overall set-up

Lighting set-up

Lighting set-up

Sand and caustics

Sand and caustics

Process timelapse