Marine Chronometer | 19th-Century

Asset creation for VESTICUS (https://s_l.artstation.com/).
Made entirely in Blender with Cycles.
MATERIALS AVALIABLE FOR PURCHASE:
https://ocelotvfx.artstation.com/store/KbDn7/4-in-1-procedural-material-bundle-marine-chronometer-series

This clock is a vital seafaring tool, with clean metal and brass features internally; this waterproof seal is created by the strip of leather (treated with tallow), kept in place with rusted iron nails.

Glass viewport for watching the clock without damage.

Glass (12 nodes):  Mottled colouring with micro-scratches affecting the transparency and refraction.

Glass viewport for watching the clock without damage.

Glass (12 nodes): Mottled colouring with micro-scratches affecting the transparency and refraction.

Clock-face with three-layered gimbal system for stabilisation at sea. The internal clockwork must remain level with the horizon to prevent frictional and gravitational changes from disrupting the balance wheel and spring detent escapement.

Clock-face with three-layered gimbal system for stabilisation at sea. The internal clockwork must remain level with the horizon to prevent frictional and gravitational changes from disrupting the balance wheel and spring detent escapement.

The overall movement of all objects is controlled by a singular Empty, allowing them to be moved or locked to a desk cohesively.

When rotated in the viewport, the clock will automatically steady itself via the constraint-based gimbal setup.

Displacement of ink on clock face.

Clock-Face (15 nodes): A self-created image texture overlaid with colour distortion, depth, and edge-softening fibres.

Displacement of ink on clock face.

Clock-Face (15 nodes): A self-created image texture overlaid with colour distortion, depth, and edge-softening fibres.

Scrap-metal clasp of box.

Oxidised Metals (4 and 13 nodes): Matte pitting and rust marks combined with sharp colour thresholds.

Scrap-metal clasp of box.

Oxidised Metals (4 and 13 nodes): Matte pitting and rust marks combined with sharp colour thresholds.

Waterproof leather seal (dried remnants of tallow visible) with rusted nails.

Leather (19 nodes): Cell-structure with roughness and thickness inconsistencies to simulate weathered tallow, along with specular highlights under sharp angles.

Waterproof leather seal (dried remnants of tallow visible) with rusted nails.

Leather (19 nodes): Cell-structure with roughness and thickness inconsistencies to simulate weathered tallow, along with specular highlights under sharp angles.

Wood (16 nodes): Adjustable grain and colour structure with varying textures and roughness.

Wood (16 nodes): Adjustable grain and colour structure with varying textures and roughness.

Close-up of wood and glass on the lid.

Close-up of wood and glass on the lid.

Topology vs textured. 10k vertices, excluding modifiers.

Topology vs textured. 10k vertices, excluding modifiers.

Mechanism of clock.

Mechanism of clock.