Asset creation for VESTICUS (https://s_l.artstation.com/).
TEXTURES & SHADERS: Developed a multi-layered procedural brass shader designed to simulate high-salinity oxidation and surface pitting. The lens has a consistent chemical tarnish (shifting through purple and teal when tilted), as well as faint irregularities and scratches on the surface.
DRIVERS: Implemented a linear driver system that links the extension of the telescope tubes to a singular control point. This movement is constrained to prevent mesh clipping for ease of animation.